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Ages 8–11 · After-school AI clubs · Partnering with UK primary schools

Flagship programme · Ages 8–11

Launching soon

Junior AI Explorers

Six weeks of missions that turn curious children into confident young AI creators. They'll train models, invent creatures, build a game and present their work — no experience needed.

Course at a glance

Ages
8–11
Duration
6 weeks
Sessions
75 min, weekly
Group size
Max 12
Introductory price
£90
Equipment
Provided (planned)
Experience
None needed
Where
Partner schools

Coming soon — host schools and dates to be announced

Junior AI Explorers will run as an after-school club at partner primary schools across the UK. Host schools and dates have not yet been confirmed and the course is not yet bookable. Register for launch updates and we'll let you know as soon as places are available.

Detailed curriculum

Six missions, one big idea: children can create with AI.

Each mission builds on the last. Tools are chosen for their educational value and suitability for this age group, and are always used under instructor supervision.
  1. Week 1Teach a computer to tell fish from rubbish.

    Mission: Save the Ocean!

    Children meet machine learning by training an educational model to sort sea creatures from rubbish — then discover what happens when its examples aren't good enough.

    Using Code.org's AI for Oceans learning activity, explorers label examples and watch an educational model learn to recognise fish and rubbish.

    We compare learning from examples with following fixed instructions, and look closely at the mistakes the model makes — and why.

    Learning outcomes

    • Discover what AI is (and isn't)
    • Understand classification
    • Recognise that AI makes mistakes
    • Practise critical thinking

    Tools & approach

    Code.org AI for Oceans (no child accounts required)

  2. Week 2More examples, better guesses?

    Mission: Train Your Own AI Robot

    Explorers experiment with object recognition in an instructor-supervised demonstration, testing how the number and variety of training examples changes what the model gets right.

    The instructor runs an object-recognition model — Google Teachable Machine is one potential tool, subject to its current terms and our age-appropriate operating arrangements.

    We train with everyday objects and prepared examples — never children's faces or voices — then challenge the model with tricky new items.

    Learning outcomes

    • Explain what training data is
    • See how variety in examples affects accuracy
    • Design fair tests
    • Spot bias in a data set

    Tools & approach

    Instructor-operated image model, using objects only

  3. Week 3Code a performance with rhythm and style.

    Mission: AI Dance Party

    Children choreograph a digital dance performance using an age-appropriate Code.org activity, learning that sequences, patterns and instructions are the building blocks of every program.

    Explorers build dance routines from blocks, use loops and events to react to the music, and add their own creative flair.

    We talk about where AI can help creative work — and where human imagination is still in charge.

    Learning outcomes

    • Build sequences and patterns
    • Use loops and events
    • Debug a routine
    • Express creativity with code

    Tools & approach

    Code.org Dance Party-style block coding

  4. Week 4Invent a creature, character or world.

    Mission: AI Imagination Lab

    Using picture-based prompt cards, children design a fictional creature or world. The instructor operates any generative AI tool, and children review the results critically before creating their own poster or comic.

    Children never use a chatbot or image generator themselves. They choose describing words from visual prompt cards; the instructor types the fictional prompt.

    No names, photos or personal information are ever entered. Explorers judge the output: what did the AI get right, what did it invent, and how would they improve it?

    Learning outcomes

    • Describe ideas precisely
    • Evaluate AI-generated content critically
    • Understand that AI can be wrong or biased
    • Turn ideas into an original poster or comic

    Tools & approach

    Instructor-operated generative AI, fictional prompts only

  5. Week 5Build a playable game from scratch.

    Mission: Become a Game Inventor

    Explorers make a playable game in Scratch with movement, obstacles, scoring and interactions — then compare traditional programming with the AI they have explored so far.

    Scratch is a visual programming language, not an AI tool: children write the rules themselves. That makes it a perfect contrast with week one's learning-from-examples approach.

    Every explorer leaves with a working game and a clearer sense of the difference between coding and AI.

    Learning outcomes

    • Program movement and collisions
    • Use variables for scoring
    • Test and improve a design
    • Compare rules-based code with machine learning

    Tools & approach

    Scratch (offline editor, no child accounts required)

  6. Week 6Show, tell and celebrate.

    Mission: The AI Inventors Expo

    Children choose their favourite projects and prepare a mini exhibition, explaining what they made, what they learned and how to use AI responsibly.

    Explorers practise presenting their work, give each other kind and useful feedback, and reflect on their six missions.

    The course ends with certificates and — where suitable arrangements allow — a short showcase for parents and carers.

    Learning outcomes

    • Present and explain a project
    • Reflect on learning
    • Share responsible-AI rules of thumb
    • Celebrate achievements

    Tools & approach

    Children's own projects from weeks 1–5

Code.org, AI for Oceans, Google Teachable Machine and Scratch are trademarks of their respective owners. AI Explorers Academy is independent and not affiliated with or endorsed by them. Tools may change if their terms or suitability change.

Session format

Inside a 75-minute mission

A predictable rhythm helps children settle quickly and get the most from every minute.
  1. 0–10 min

    10min

    Mission briefing

    The challenge, the story and what we'll discover today.

  2. 10–20 min

    10min

    Demonstration

    The instructor models the key idea, step by step.

  3. 20–60 min

    40min

    Practical exploration

    Hands-on making, testing and experimenting in pairs and teams.

  4. 60–70 min

    10min

    Challenge round

    A twist to stretch thinking — can you break it, fix it or improve it?

  5. 70–75 min

    5min

    Review & celebration

    Share discoveries, stamp passports and celebrate progress.

Course inclusions

Stamps, badges and a certificate to be proud of.

Every explorer receives an Inventor Passport. Each completed mission earns a stamp, and the final Expo earns their AI Explorer certificate.
AI Explorers

Inventor
Passport

Explorer name: ____________

Mission stamps

Save the Ocean!
Train Your Own AI Robot
AI Dance Party
AI Imagination Lab
Become a Game Inventor
The AI Inventors Expo
Design mock-up · Inventor Passport with mission stamps
AI Explorers Academy

Certificate of achievement

Junior AI Explorer

has completed all six missions with curiosity and creativity

Instructor
Design mock-up · End-of-course certificate

Six mission achievements

  • Save the Ocean!
  • Train Your Own AI Robot
  • AI Dance Party
  • AI Imagination Lab
  • Become a Game Inventor
  • The AI Inventors Expo

Price

£90 for six weeks of discovery.

An introductory price for our first courses, covering all six sessions and planned use of devices and materials.

Junior AI Explorers

Introductory launch price

£90for the full
six-week course

That's £15.00 per 75-minute session · Ages 8–11 · Max 12 per group

What's included

  • Six 75-minute instructor-led sessions
  • Small groups of up to 12 children
  • Use of devices and materials during sessions (planned)
  • Personal Inventor Passport
  • Six mission achievement badges
  • AI Explorer certificate
  • A final mini Inventors Expo, where suitable arrangements allow
  • Short end-of-course summary for parents

Proposed introductory price for the first Junior AI Explorers courses. The programme is not yet bookable — join the launch list and we'll confirm details before anyone is asked to pay.

Questions

Course FAQs

Is previous experience required?

No. The course is designed for complete beginners. Children who have tried coding before will still find plenty to stretch them, especially in the challenge rounds.

Do you teach actual AI or just coding?

Both, and we're careful to explain the difference. Children train and test simple machine-learning models (learning from examples), and also write traditional programs in Scratch (following rules they write themselves). Understanding that contrast is one of the most valuable things they take away.

Will my child use ChatGPT?

No. Children will not use ChatGPT or any other chatbot independently. Where generative AI is used — for example in our Imagination Lab week — an adult instructor operates the tool, using fictional prompts that children choose from picture cards. No personal information is ever entered.

Are devices provided?

Yes — our plan is to provide the devices and materials children need during sessions, so there's nothing to buy or bring.

Are teachers DBS checked?

Our policy is that every instructor must complete appropriate safer-recruitment checks before working with children, including identity verification, references, safeguarding training and the criminal record check that applies in their nation — an enhanced DBS check in England and Wales, PVG scheme membership in Scotland or an enhanced AccessNI check in Northern Ireland, with barred list checks where the role is eligible. We will confirm these checks are complete before any class opens.

Do you cater for additional learning needs?

We want every child to feel welcome. Please contact us before booking opens to discuss your child's needs confidentially, and we'll talk through any reasonable adjustments we can make.

When are classes launching?

We're preparing to launch Junior AI Explorers through partnerships with primary schools across the UK. Host schools and dates haven't been confirmed yet. Join the launch list and we'll let you know when a club is planned at or near your child's school.

More answers on our FAQ page.

Register for launch updates

Be first to know when places open.

Join the launch list — free, no obligation and no child details required.

So we know where families would like classes.

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