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What Happens at an AI Explorers Club?
A walk through a typical 75-minute Junior AI Explorers session, from arrival to collection, so you know exactly what to expect.
2 min read
If you're thinking about joining the Junior AI Explorers launch list, you probably want to know what a session actually looks like. Here's a walk-through of the planned 75-minute format.
Arrival
Children are welcomed by name and signed in on the register. Devices and materials are set up and ready — there's nothing to bring except curiosity (and perhaps a water bottle).
Mission briefing (10 minutes)
Every session starts with a story. This week, perhaps, the ocean is full of rubbish and the sea creatures need help. The instructor sets the challenge and explains what explorers will discover.
Demonstration (10 minutes)
The instructor models the key idea step by step — for example, how to label training examples, or how a loop works in a dance routine. Children see exactly what to do before they start.
Practical exploration (40 minutes)
This is the heart of the session. Working in pairs and small teams, children make, test and experiment. The instructor circulates, asking questions and helping children get unstuck — without simply giving them the answer.
Challenge round (10 minutes)
A twist to stretch thinking. Can you fool your model? Can you add a new level to your game? Can you make your creature even stranger? This is often where the biggest laughs — and biggest breakthroughs — happen.
Review and celebration (5 minutes)
Explorers share what they discovered, collect a stamp in their Inventor Passport and hear a sneak peek of next week's mission.
Collection
Children are released only to authorised adults, following our collection procedure.
Across six weeks
The six missions build on each other: from training a model to save the ocean, through AI experiments, coding, creativity and game design, to the AI Inventors Expo in week six, where children present their work and receive their certificate.
See the full curriculum.
Junior AI Explorers is coming to primary schools
Six creative missions for ages 8–11. Join the launch list for first news.